Fields and farmhouses
Fan out through orchards and hedgerows, with the landing craft ready for the return.
The tactical battlefield, reimagined
A 3D engine built on OpenXcom Extended that fully recreates the X-COM battlescape in 3D.
Lead the squad through familiar terrain, take cover, and see every encounter from a new perspective.
Then and now
Move the divider to compare classic sprites with the 3D battlefield. Browse the carousel to see different worlds and combat moments.
From touchdown to contact
The squad fans out in different directions to reveal the terrain, while the open landing-craft deck remains in view.
Fan out through orchards and hedgerows, with the landing craft ready for the return.
Bright sand, cactus groves and long sightlines.
Open clearings and wooded cover turn reconnaissance into a tense approach.
Palm groves, thick foliage and close encounters.
Spread out over the snowfield while the remaining squad holds the craft.
Storefronts, windows and courtyard cover bring the fight into the streets.
In the thick of it
Follow rocket trails, watch plasma light the courtyard, and move through the smoke left behind. Wider action views keep the troops and their surroundings together.
A rocket tears into the warehouse.
Follow the shot from launch to impact.
Smoke hangs over cover shattered by the blast.
A steady stance. A clear line of fire.
Weapons, armor and movement meet in the middle of the fight.
Kneel behind cover and watch the approach.
Firelight and drifting smoke change the feel of the battlefield.
Automatic fire cuts across the courtyard.
A bright plasma shot lights its path.
A laser flash marks the exchange.
A fresh angle
Keep the familiar tactical view, or switch to perspective for a stronger sense of space.
The cutaway view keeps the landing craft’s interior visible, with troops spread across the surrounding ground. Rotate, zoom and find the angle that helps you read the encounter.