Fields and farmhouses
Fan out through orchards and hedgerows, with the landing craft ready for the return.
The tactical battlefield, reimagined
A 3D engine built on OpenXcom Extended that fully recreates the X-COM battlescape in 3D.
Lead the squad through familiar terrain, take cover, and see every encounter from a new perspective.
Then and now
Move the divider to compare classic sprites with the 3D battlefield. Browse the carousel to see different worlds and combat moments.
From touchdown to contact
The squad fans out in different directions to reveal the terrain, while the open landing-craft deck remains in view.
Fan out through orchards and hedgerows, with the landing craft ready for the return.
Bright sand, cactus groves and long sightlines.
Open clearings and wooded cover turn reconnaissance into a tense approach.
Palm groves, thick foliage and close encounters.
Spread out over the snowfield while the remaining squad holds the craft.
Storefronts, windows and courtyard cover bring the fight into the streets.
In the thick of it
Watch rifle bursts connect, follow a rocket from launch through the blast and smoke, and catch a Chryssalid under fire. Choose a clip for a closer look at the fight.
A closer view of automatic fire cutting across the courtyard.
Choose a moment below. Each clip loops; use the player to pause, scrub or go fullscreen.
A fresh angle
Keep the familiar tactical view, or switch to perspective for a stronger sense of space.
The cutaway view keeps the landing craft’s interior visible, with troops spread across the surrounding ground. Rotate, zoom and find the angle that helps you read the encounter.