The tactical battlefield, reimagined

X-COM: UFO Defense 3D

A 3D engine built on OpenXcom Extended that fully recreates the X-COM battlescape in 3D.

Lead the squad through familiar terrain, take cover, and see every encounter from a new perspective.

In-game captures · Classic tactics · A new dimension

Then and now

Slide into the new view.

Move the divider to compare classic sprites with the 3D battlefield. Browse the carousel to see different worlds and combat moments.

Classic sprite view3D viewClassic sprites3D battlefield↔
Drag the divider · Arrow keys adjust itSame battlefield. A different view.

From touchdown to contact

Take the fight anywhere.

The squad fans out in different directions to reveal the terrain, while the open landing-craft deck remains in view.

Fields and farmhouses

Fan out through orchards and hedgerows, with the landing craft ready for the return.

A desert landing

Bright sand, cactus groves and long sightlines.

Woodland contact

Open clearings and wooded cover turn reconnaissance into a tense approach.

Under the canopy

Palm groves, thick foliage and close encounters.

Across the ice

Spread out over the snowfield while the remaining squad holds the craft.

Contact in the city

Storefronts, windows and courtyard cover bring the fight into the streets.

In the thick of it

Every shot has a presence.

Watch rifle bursts connect, follow a rocket from launch through the blast and smoke, and catch a Chryssalid under fire. Choose a clip for a closer look at the fight.

Rifle burst

A closer view of automatic fire cutting across the courtyard.

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Choose a moment below. Each clip loops; use the player to pause, scrub or go fullscreen.

A fresh angle

See more of the battlefield.

Keep the familiar tactical view, or switch to perspective for a stronger sense of space.

The cutaway view keeps the landing craft’s interior visible, with troops spread across the surrounding ground. Rotate, zoom and find the angle that helps you read the encounter.